![]() BOB keeps a record in each savefile of which map tree and prop replacements have been applied, so it's easy to revert back to the original at any time (as long as BOB is still active). This means that map (standalone) tree and prop replacements will persist in the savefile even if the mod is removed. The replacement method for map trees and props used by BOB actually replaces the trees and props on the map itself (similar to the method used by the old Prop It Up mod). This means that they don't have a probability (they're always there), nor are they given a rotation (for randomly rotating trees, I personally use and recommend Quistar's Tree Anarchy. Map tree and prop replacement!Map trees and props, unlke props and trees in buildings and networks, are stand-alone items. Does not afffect game saves (other than recording information about any map tree replacements, which doesn't affect any savegame functionaility) and is safe to enable/remove at any time (noting that map tree or prop changes are persistent - see below). Resizing of wires (power lines and railway catenaries) to more realistic sizesĬosmetic effects only nothing game-breaking.Removal of tree/prop ruining effects on terrain.Replacement of all map (standalone) trees or props of a given type.Creation of custom random trees or props. ![]()
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